Obligatory Birthday Post — 24 of ???

It was more of a birthday weekend, more than anything.

I did not have any plans whatsoever. All I knew was that I was pretty tired because of the week that just ended.

I’d like to thank everyone who were there during my “surprise” birthday party.

My labs, Angel — thanks for the birthday gifts and for all the love. <3
Our head honcho, Ma’m Deng and Julianne — double thanks for arranging everything!
Joanna and family
Madumlao and Alex — thanks Mark for the cake!
Jerix, Gerry, JP and Liz
Karl, Allan, Jeffrey, Rexell and Tandz
Kenan and Matt

I spent the whole of Aug 18 with my family and my dogs. We went out and watched Percy Jackson.

It’s raining pretty hard outside though.

I’ve got a lot more in my mind, but I’m sleepy.

The Un-fun game of eRepublik

I play Erepublik and have been playing consistently for quite some time now.

Okay, playing is probably an overstatement. It’s more accurately described as I’ve-been-logging-in-and-clicking-around-10-times-before-logging-out. It’s an exercise in patience.

After doing the usual routine (which takes me probably a minute), I always stop and think what exactly this game is missing. It’s got a very engaged community, decent UI and I would presume sustainable enough sales.

It’s not fun.

Trading effort for progress

There’s only trade a lot of money for a little bit of progress.There’s no mechanism for me to put in effort to gain a little bit more of progress ahead of everyone else that does the bare minimum (login, work + train).  This kind of reminds me of Neopets at the other extreme, where there’s just so many things to do that you can easily sink a whole day in it and not be done with everything you can do daily.

Some of my ideas here are:

  • Side stories / side quests
  • Make training much more interactive
  • Make working much more interactive

Predictability

One other thing that makes it not-fun is that everything is predictable. There’s absolutely no chance involved. The larger a country is, the more population it has, the more resources it produces, the more territory it can conquer. This is a 100% sure thing.

On the other hand, small countries’ (like ePH) resistance wars is an exercise in futility.

What a huge thing a +- (1-10)% random bonus per war could give both sides. It would make war strategy much more exciting other than “I need to have more people/energy bars than the other side have.”

Some of my ideas here:

  • War module: random bonus/penalty (based on RL weather?)
  • Economy module: production bonuses/penalty (based on RL stock market?)

Simplicity

Erep’s simplicity undermines its potential.

The economy sucks because it’s too simple. There’s not enough room for players to turn a profit. The only ways to turn a profit is either build Q6-Q7 weapons factory and hire other people or buy from major markets and sell in smaller markets.

The war module kind of sucks because it’s too simple. There’s not much strategy further than “we need to find more high str players with lots of bars/weapons than the other side”.

Daily activities suck because it’s too simple. I just need to go work for the highest bidder and work everyday (read: click the work button). I just need to level up my training grounds and train everyday (read: click the train button).

The political system sucks because it’s too simple. Everything is entirely subjective and lawmakers are not given insight to country data to effectively address macro-level issues. Analytics over time would be a huge boon to proper lawmaking.

“Make it as simple as possible, but not any simpler.”


Erepublik is kind of enviable in a way that despite the game’s deficiencies, people still stick to it. It’s community finds fun within its own meta-game. For a game developer however, I think that’s a pretty pathetic state to be in.

Hopefully, there’s no other way to go but up. Unless Plato suddenly gets one of his bright ideas.

Opportunity Cost

One of my favorite micro-economic concepts is opportunity cost.

Simply put, if I have a limited resource, the total cost of spending that resource on something is the face value plus all the foregone opportunities by spending that resource on something else.

It’s highly personal because it has been one of my driving factors on why I still am not back in school.

I still had 2 more years to go before I graduate (assuming I didn’t fail a subject). When I had thoughts to go back, I kept on thinking, “What can I do in those 2 years?” and so many things come up.

I could learn mobile.
I could be better at getting customers.
I could be better at keeping customers.
I could learn more design patterns.
I could study how to keep engineering talent.
I could do this and that.

I could learn more by spending my time somewhere else. The underlying truth is, I didn’t want to be a computer scientist as badly as I wanted to be other things. If I wanted to learn specifically about computer science, sitting through lectures is probably the most efficient use of my time. But it’s not what I want to be.

10,000 hours of deliberate practice is what it takes to master anything.The best time to plant a tree was 10 years ago. The next best is now. You become good at things where you spend your time [1]

Are you spending your time on things you want to master?

[1] There’s an argument to be made here between talent and hardwork, but that’s a topic for another day.

I have a nagging feeling that I’ve written about this before already.

Featured image by G.X. He’s 12 years old now.

The Problem with MLM

Disclaimer: As with any generalizations, what I’m about to say may not be applicable to every possible case there is. It just means that these things happened to a lot of people often enough that it probably is the general case.

I don’t really mind people selling me stuff. I bought a couple of games in the last Steam Summer Sale. I sometimes take up upsell offers on fast food. I entertain sales people when their product looks interesting.

The problem with Multi-Level Marketing is it’s disproportionate focus on recruitment. This plays a large role on how we perceive MLM (deceitful, scammy and general mistrust) and probably affects how the product is perceived.

This disproportionate focus on recruitment is reflected in how recruiters draw people in:

The top-earning person in the PH earns <insert number greater than 500,00> per month after just 3 years in the company. See that guy with the 1,000 peso bills fan? That’s my upline. Here’s his upline with his BMW car. Work hard enough and you can be exactly like them. If you just get 3 people per month, and do so consistently for a year, you’ll be earning so-and-so per month. Oh, here are our products, by the way.

Of course, I’m exaggerating but recruiters’ pitch kind of feel like that. I wouldn’t be surprised if someone pitched like that almost verbatim.

The pitch is designed to make you feel envious. To make you want to be like the ones you see. It’s designed to get you to sign on the line that is dotted. (By the way, watch that entire clip. Best. Salesman. Ever.)

If you compare insurance sales and MLM organizations, they are structurally similar. The crucial difference is that in a product-centric sales organization, a huge proportion of their marketing/training/sales materials and tools are about pushing the product. This isn’t to say that insurance companies are better at selling. Some fail miserably at this. But at least you know they’re trying to sell you a product. With MLM, you’re never sure exactly what they’re selling you.

If I were to join an MLM, this would be my business model:

  • Let’s assume that the products are legitimate
  • Acquire products for a discount
  • Mark it up, and sell it for some profit
  • If someone was interested in selling the product and was really passionate about it, then I would invite them to be part of my downline

That’s essentially a distributorship. If recruiters used that as a model, they’ll have a hard time recruiting people. It’s much harder to sell a business than a get-rich-fast dream. Oddly enough, the get-rich-fast dream they’re peddling you requires just as much time and effort but requires you to sacrifice some of your social capital.

As with any business, that model is going to take a lot of work and time. Time and effort that I’m not prepared, nor can I afford, to put in right now. If I’m going to sell something, give me software to sell. That’s right up my alley.

You know what they say, if a deal sounds too good to be true, it probably is.

 

End notes:

I came across this in my research:  What’s wrong with Multi-level Marketing? and when I read that, I almost didn’t want to publish this post because they touched on all of my points (and more) more elegant and comprehensively than I did. So go read that. It’s pretty long though, so click only if you have time to spare.

Some more points I wanted to put in but was having a hard time refining:

  • Spending 2 to 3 years working on something guarantees that you’re going to get good at it. Recruiting people included. Are you willing to spend the next 2 to 3 years on this?
  • Getting people to come into orientations will work in the short run, but it would drain your social capital. How much social capital are you willing to exchange?
  • Some of the right reasons to join an MLM: gain sales experience, actually want to sell the product to other people
  • Sales is not for everyone. Dragging people in to turn them into salesmen is irresponsible.

 

Featured photo from .faramarz

TBCF – Technical Business Co-founder

I code. I pitch. I manage systems. I help structure deals. I fix networks. I negotiate. I write tests. I manage projects.  I manage scope creep. I document.

I’m primarily a technical person, but I understand business really well.

I’m made for startups.

I’m learning, and this is where I write.

Hello world!

I was supposed to make a backup. I was supposed to transfer my hosting from my original host to my own account (I run a sorta hosting business).

“I’ll get around to it”, that’s what I said.

Then finally, my host just quit cold turkey and I couldn’t pull out my DB. My last back up was May 2010. I’m fucked.

Procrastination: 1, Me: 0.

So, here we are, starting from scratch. I think this may be better, in some ways.

I’ll probably dig around my back up one of these days.

I’ll get around to it.